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Nubblo.

Independent mobile game studio

Small worlds.
Big play.

We make bright, tactile mobile games you can pick up for three minutes or lose an afternoon to. 40M+ downloads later, we still build every one of them by hand.

Lifetime downloads
40M+Lifetime downloads
Titles shipped
12Titles shipped
Nubblonauts on the team
34Nubblonauts on the team
Average store rating
4.7Average store rating

Our games

Games that fit in a pocket

Every Nubblo title starts with one question: does it feel good in the first ten seconds? Here is what that has produced so far.

🧩Live

Blockfall Blitz

Puzzle

A falling-block puzzler with a chunky, satisfying twist: every cleared line reshapes the board beneath you.

🌱Live

Merge Meadows

Cozy merge

Combine seeds, sprouts and critters to grow a valley that keeps surprising you. Designed for five-minute visits.

🏎️Live

Nubblo Kart Rush

Arcade racing

One-thumb racing with drift-heavy tracks, silly power-ups and ghost runs against your own best lap.

🏯Live

Tower of Tiles

Match & build

Match tiles at the base, watch a tower rise above. A calm, endless climb with a hand-painted look.

☁️Live

Sky Slicer

Reflex arcade

Carve through drifting islands in a single unbroken gesture. Easy to start, brutal to master.

✨In development

Project Pebble

Unannounced

Our next original — a co-operative puzzle adventure built around two players sharing one screen.

The studio

A small team that ships

Nubblo Games started in 2019 with three people, one laptop stand and a stubborn belief that mobile games could be generous. We are 34 people now, still independent, and still shipping games we actually play at lunch.

Play first, always

Every feature starts as a playable prototype. If it is not fun in the hand within a week, it does not ship.

Respect the player

No dark patterns, no manufactured urgency. We design monetisation we would be happy to explain to a friend.

Craft over crunch

Polish comes from steady iteration, not heroics. We plan for sustainable teams and dependable release dates.

Built for everyone

Colour-safe palettes, scalable text, one-handed controls and offline play are requirements, not extras.

How we work

From spark to long-term support

Four stages, repeated until the game is worth your time. Nothing here is glamorous — it is just the loop that keeps working for us.

  1. 01

    Spark

    A two-week jam turns a loose idea into a rough but playable build we can actually hold.

  2. 02

    Shape

    We test with real players, cut what drags, and find the one loop the game is really about.

  3. 03

    Polish

    Art, audio and feel get their own pass. This is where a good game becomes one worth keeping.

  4. 04

    Support

    Launch is the midpoint. Live titles get content, balance passes and fixes for years, not weeks.

Careers

Come build small worlds with us

We hire slowly and keep people for a long time. Designers, engineers, artists and producers who care about feel over feature count tend to like it here.

Open applications are always welcome — write to us at careers@nubblogames.com and tell us what you have made.

  • Four-day release weeks, no mandatory crunch
  • Remote-friendly across European time zones
  • Yearly hardware and learning budget
  • Profit share on every title you help ship

Contact

Say hello

Player support, press questions, partnership ideas or a bug that is driving you up the wall — one of us will read it.

Player support

support@nubblogames.com

Privacy questions

privacy@nubblogames.com